Blipwren by CyberMax Get all 120 · $6

120 retro game sounds. Hear every one before you buy.

UI clicks, coins, jumps, hits, explosions, lasers, magic and jingles, made for indie games. WAV + OGG, Godot and Unity ready, royalty-free. Tap any sound to play it; 12 are free to download now.

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Previews of the 108 pack-only sounds stream at preview quality (22 kHz, 8-bit). The pack is 44.1 kHz 16-bit WAV + OGG. FREE sounds play and download at full quality.

Download the 12 free sounds (.zip) WAV + OGG, same licence as the pack: free for commercial games.

Blipwren SFX Vol. 1: the full pack

All 120 sounds, each as a 44.1 kHz 16-bit WAV and an OGG, peak-levelled to −1 dBFS, trimmed and click-free. Folders ready to drop into Godot 4 (Autoload helper) and Unity (C# helper), a sounds.csv of every file with its description and length, and a plain-English licence.

  • UI & Menus 15: clicks, hover, confirm, cancel, error, toggles, notify, typing
  • Pickups & Rewards 15: coins, coin shower, gems, key, heart, power-up, 1-up, star
  • Jumps & Movement 15: hops, double jump, landings, dash, slide, spring, footsteps, splash
  • Hits & Combat 15: punch, kick, hits, sword swing and clash, block, arrows, hurt, crit
  • Explosions & Impacts 15: small to huge booms, fuse, rubble, crate, glass, zap, fireworks
  • Lasers & Sci-Fi 15: lasers, blaster, plasma, charge-up, shields, teleport, warp, robot
  • Magic & Spells 15: sparkle, heal, fireball, ice, lightning, curse, buffs, portal, summon
  • Jingles & Game Flow 15: level up, stage clear, victory, game over, start, pause, high score
$6
one-time · instant download · 15 MB zip
Buy on Polar
Secure checkout by Polar (cards, Apple Pay, Google Pay).
Making a whole game? The Indie Game Dev Bundle adds Blipwren to Grindscale, Tintmoor and the Fernscatter Nature Pack.

Play any sound in one line

# 1. copy blipwren_sfx/ into res://
# 2. Project Settings → Globals → Autoload: res://blipwren_sfx/blipwren_sfx.gd as "Sfx"
func _on_coin_collected() -> void:
    Sfx.play("pickups_coin")                     # by file name
    Sfx.play("movement_footstep_grass", -6.0, 0.08)  # -6 dB, random pitch ±8%

The helpers keep 12 voices, so overlapping sounds never cut each other off. Tested with Godot 4.5 (headless: all 120 sounds found, loaded and played).

FAQ

Can I use the sounds in a commercial game?

Yes. Unlimited personal and commercial games, apps, videos and streams, for yourself or clients, with no attribution needed. Ship them inside your game build however your engine stores audio. You can't resell or share the files themselves as a sound pack, or register them with Content ID.

Where do the sounds come from?

Our own synthesis code: square, triangle, saw, sine, FM and noise oscillators with pitch sweeps, arpeggios, envelopes, filters, bit-crushing and echo. No samples, recordings or third-party sound libraries, so there is no hidden licence chain to worry about.

Why not use a free pack?

There are good free packs, and the 12 free Blipwren sounds are yours too. The full pack is for when you want one consistent set that covers a whole game, from menu clicks to the victory jingle: every sound levelled to the same peak, trimmed to start instantly, faded so nothing clicks, named so you can find it, and playable by name in one line of Godot or Unity code.

Why not a pack with 1,000+ sounds?

Big packs are great for browsing. Blipwren is curated: 15 distinct sounds per category, each one checked for level, clicks and near-duplicates, so you pick in seconds. You can hear all 120 above before paying.

What formats, and which engines?

WAV (44.1 kHz, 16-bit, mono) and Ogg Vorbis. Godot 4 and Unity get ready folders and helper scripts; the files also work in Unreal, GameMaker, Defold, Construct, Phaser, Love2D, Bevy, MonoGame, RPG Maker (OGG) and any video editor.

How do I get the files after buying?

Polar emails a receipt with the download link straight away, and the zip is also in your Polar customer portal. It's a one-time purchase with no subscription.